Saturday, March 31, 2018

Sq4:Can of Marmalade Animation


Can of Marmalade Animation





The can animation was divided into 2 parts. The first part of the project was to make a label for the can. I sketched my ideas for what i wanted my label to look like. After I settled on the sketch design i liked the most, I used photo shop to color and digitized the sketch. After the label was finished in photoshop I saved it as a jpeg. Now on to part two, I made a can in Maya using the CV curves tool. Once I finished making the model of the can, I selected the faces I wanted the label to be on. Then I added a Lambert, file, and my label. I selected the top of the can and I added a blinn. The rest of the parts of the can are just a pong E with the transparency turned down.  I then I made marmalade by manipulating a cylinder and added an orange phong with a cloud texture. Finally I added a background, a floor, and three lights.        







Wednesday, March 21, 2018

Typography

Typoegraphy 


Typography is an art form that uses type to convey a message through the style, font, size, spacing, and color. After watching the video series on Typography, I learned that the font of a word can effect the five senses. In one of the videos there was a TED speaker who was talking about the effects of typography. One of the effects the speaker talked about was, she had ran a small experiment. In the experiment the people involved were given a jellybean to eat and were told to look at the word "eat" in a more smooth and simple font. She then had the group eat another jellybean but the font they had to look at still said "eat". However, the font of the word this time had very sharp corners and very aggressive like. The people said that the first jellybean tasted sweeter and the second jellybean had tasted more sour. The videos also taught me the importance of  hierarchy. When using hierarchy in a design there is always primary and secondary type. The primary type is the boldest or the most eye catching, this is what you what your audience to see first. The primary type can be a name of a company, what you are selling, or an important word.  The secondary type is normally a simpler font. Secondary type is always smaller than the primary type.There are many types of type thiknesses inside a font families. I learned that type can be "a mater of life or death," this is like type on road signs and warning signs. Type is all over the place in posters, trafic signs, logos, names, and many other places.   

What was the biggest take away from the videos for you personally

I personally will use the rules of hierarchy in future projects. I will also try to start practicing how to convey different messages, through different fonts, spacing, and weight, when doing any type of branding or title pages in any future projects.            


Summarized what you learned from the article 


After reading the article, the 10 Golden Rules You should live by when combining fonts, I learned ten very impotent typography rules: choose complementary fonts, establish a visual hierarchy, consider context, mix serifs and sans serifs, create contrast, steer clear of conflict, avoid pairing fonts that are too similar, use fonts from the same family, limit your number of fonts, and practice. I learned that different fonts have different moods and personalities like elegant, fun, playful, sad, or serious. I also learned that it is good to mix a word or phrase that has a large,creative, and wavy font, with a word or phrase with a more San-serif font, this creates great balance within the graphic. I learned that primary and secondary font plays a role in astablish a visual hierarchy. Another thing I learned from the artical was that you should think about the mood and voice of the text you want to relay to people.  


San Serif   
Image result for san serif font


  Serif :
Image result for serif font
 


Discuss three key points you learned and why they are important in typography 

One of the key points of typography I learned, was how to establish visual hierarchy when using typography on things like  newspapers, bottles, or magazines. According to the 10 Golden Rules You should live by when combining fonts,  when establishing a visual hierarchy adding or subtracting "weight" from letters/words to allow the eye to navigate the design smoothly. Another key point is choosing complementary fonts. Choosing complmary fonts is important in typography because it helps give different moods or personalities to fonts in a graphic to deliver the right massage you want. Createing contrast is also a very big key point in typography. To create contrast is important in typography to distinguish what is needed to be seen first or second and how the diffrence between the fonts size is on the graphic.   

    



  What was you favorite thing you read and why will it be valuable in the future


My favorite thing to read about typography was the rule on how to limit your number of fonts. This will be helpful for me to remember in future projects to make them look more organized and easy to read. This will be valuable for me in the future when I have to design any posters for any future projects. The rule of limiting fonts will also help me think more critically when I am designing a graphic that includes type.         



General thoughts and conclusions


I cannot wait to apply what I learned, from the videos and the article, to future projects. The information about what hierarchy is, has helped me a lot to clear up what it was and I will definitely apply it to my future projects.   





Friday, March 2, 2018

Sq3: Snowflake Animation


Snowflake Animation 


This Animation process taught me how to set key frames in Maya for each snowflake. I also learned how to make the snowflakes turn as they fall by rotating in diffrent directions. Then after every difrent rotation I added a keyframe. I also learned how to make snowflakes using the create polygon tool. Then I mirrored and duplicated the polygon. I then used the extrude tool to make the snowflake pop. I also learned how to make a window by just extruding it.






Tuesday, February 13, 2018

Sq3: Ice cream Animation


ICE CREAM ANIMATION


           

What did I learn about textures and bump maps?

I learned how to add  a cloud bump maps to the scoops of ice cream by first creating a Lambert. Then I learned how to add either pink, brown, white, or green for the color. I also learned how to add a gravel texture  for the cone texture. I then made the depth and visibility changes in the bump map edit section. The color is tan. 

What did I learn about setting keyframes on the timeline?

I learned how to edit the timeline by using the time slider. In the time slider I changed the playback start to end, to 1 to 120. I also changed the animation start to end, to 1 to 120. Next I pressed enter, then I selected frame one on the time line. Then I pressed "s" to set a key frame. I clicked in frame 120 in the time slider as well and pressed "s".  I went into the channel box and changed the rotate Y to -359 degrees. I pressed enter to set the y rotation in place. I right clicked on the y rotate text and set key selected tool. Finally to make the lazy Susan to spin linear, I right clicked the first key frame and selected Tangents>Linear. I then did the same on the 120 key frame.  






Thursday, February 1, 2018

SQ3:Red Pen



THE RED PEN 

The pen model was modeled off of one of my red pens I selected from my pencil pouch. 




How it was made


I started with a poly cylinder and duplicated it. I then shank and lengthened the duplicated cylinder. Then using Boolions- differences, this made the original cylinder. I added a phong E to the cylinder. I made the color gray and turned up the transparency. I duplicated that cylinder and made it smaller and lengthened it. That cylinder was put in side of the first cylinder. I added a phong E to the cylinder and like the first cylinder, I turned up the transparency a little but for the color I used a more white color. I used rotating on the rubber part of the pen( were you hold the pen). Once I lofted the shape I added a binn and a bump texture. The bump texture is a grid texture, with no horizontal lines. I made the color red as you can see in the photos. The tip of the pen is just a cylinder with one division and the vertices's on the end scaled in and moved up to form a point. The clip on the pen was made from Nurb curves then making the curve a polygon. Once the curve was extruded I added a phong with the color red. From that polygon it is extruded up. The part of the pen that you push down was made from a stretched and manipulated sphere. I added a phong to the sphere and made the color red. The end of the pen was made by lofting. The final part was to add ink, I made a long cylinder and added a bin to  it with the color set to black. For some texture I added mountain rock texture to give it a grandee look. That cylinder is hard to see but is in the middle of the pen. Finally I added 3 spotlights to light up the model.        




Tuesday, January 23, 2018

Cup and Shaker

Cup and Shaker





Loftin

Lofting was used on the Salt shaker. I used the NURB Primitive Circle to create a circular curve. Then selecting a vertex every 3 vertices's, I scaled them inwards. I then duplicated the curve making a total of 4 curves, this is crucial to the making of the lofted surface. Once the curves were placed were they needed to be I created another circle and put it above all of the other curves. I then selected the 5 curves from top to bottom and lofted a surface over all of the curves using loft reset, loft.              










Revolving

Revolving was the use of the NURBS curves and surfaces. I used the control vertices's and the revolved NURBS surfaces to make a profile curve of the cup. I then used the revolve surface tool to create a 3D shape based on the revolved curve. This makes the shape of the cup and by manipulating the profile curves vertices's, I could change the width, height, and length of the cup. 








Thursday, January 11, 2018

SQ3: The Hammer Project


The Hammer Model 


Modeling

The first step of the modeling process was to make the handle for the hammer, by first using the cube tool. Once the cube was the right height and width, the claw is made by zeroing out the cube then changing to the face mode. Once in face mode I selected the top face of the cube and extruded the face upwards. Next I selected one of the side faces and split it in two. I extruded the thous two faces into six divisions and disconnected them. Then taking the extrude tool again I dragged the red scale manipulator inward to  make 2 narrow blades. Using the green scale on the extrude tool I fattened the two blades. To make the claw look rounded, I switched to vertex and selected the vertices's for the claw.  Then I moved the claw down with the move tool. I repeated the same steps for making the claw rounded, by unselected the first set of vertices's for the second time and so one. The next step for the modeling process was to make the head of the hammer. In face mode, I selected the face parallel from the claw and scaled it inward a little. I excluded the face for a second time with no extra scaling. I excluded the face for a third time with scaling the face outwards this time. I excluded the face for the last time with no scaling. To bevel the head, I selected the edges and divided the segments into four. I finally divided the polygon faces. I made the handle narrower by adjusting the width of the handle with the vertices's and the scale tools.     


Shading

The shading on the handle of the hammer was added by switching from object mode to face mode. I selected all of the faces that made up the handled. I then made a new Lambert and chose a light brown color. For the shading on the head of the hammer I used a pong inside of a Lambert. I chose a gray color for the hammer head.     


3-Pt Lighting

The spotlight tool was the light tool I used to do the 3 point lighting on the hammer. The first step was to  place the key light to the right of the front of the hammer. The key light was the closest light to the hammer as well are the brightest light. The next light was the fill light, which was not as bright as the key light. I placed this light farthest from the hammer and to the right side of the front of the  hammer. The very last light I placed was the back light. The back light was placed behind the hammer to give the hammer a faint glow.