Tuesday, January 23, 2018

Cup and Shaker

Cup and Shaker





Loftin

Lofting was used on the Salt shaker. I used the NURB Primitive Circle to create a circular curve. Then selecting a vertex every 3 vertices's, I scaled them inwards. I then duplicated the curve making a total of 4 curves, this is crucial to the making of the lofted surface. Once the curves were placed were they needed to be I created another circle and put it above all of the other curves. I then selected the 5 curves from top to bottom and lofted a surface over all of the curves using loft reset, loft.              










Revolving

Revolving was the use of the NURBS curves and surfaces. I used the control vertices's and the revolved NURBS surfaces to make a profile curve of the cup. I then used the revolve surface tool to create a 3D shape based on the revolved curve. This makes the shape of the cup and by manipulating the profile curves vertices's, I could change the width, height, and length of the cup. 








Thursday, January 11, 2018

SQ3: The Hammer Project


The Hammer Model 


Modeling

The first step of the modeling process was to make the handle for the hammer, by first using the cube tool. Once the cube was the right height and width, the claw is made by zeroing out the cube then changing to the face mode. Once in face mode I selected the top face of the cube and extruded the face upwards. Next I selected one of the side faces and split it in two. I extruded the thous two faces into six divisions and disconnected them. Then taking the extrude tool again I dragged the red scale manipulator inward to  make 2 narrow blades. Using the green scale on the extrude tool I fattened the two blades. To make the claw look rounded, I switched to vertex and selected the vertices's for the claw.  Then I moved the claw down with the move tool. I repeated the same steps for making the claw rounded, by unselected the first set of vertices's for the second time and so one. The next step for the modeling process was to make the head of the hammer. In face mode, I selected the face parallel from the claw and scaled it inward a little. I excluded the face for a second time with no extra scaling. I excluded the face for a third time with scaling the face outwards this time. I excluded the face for the last time with no scaling. To bevel the head, I selected the edges and divided the segments into four. I finally divided the polygon faces. I made the handle narrower by adjusting the width of the handle with the vertices's and the scale tools.     


Shading

The shading on the handle of the hammer was added by switching from object mode to face mode. I selected all of the faces that made up the handled. I then made a new Lambert and chose a light brown color. For the shading on the head of the hammer I used a pong inside of a Lambert. I chose a gray color for the hammer head.     


3-Pt Lighting

The spotlight tool was the light tool I used to do the 3 point lighting on the hammer. The first step was to  place the key light to the right of the front of the hammer. The key light was the closest light to the hammer as well are the brightest light. The next light was the fill light, which was not as bright as the key light. I placed this light farthest from the hammer and to the right side of the front of the  hammer. The very last light I placed was the back light. The back light was placed behind the hammer to give the hammer a faint glow.